VR content and 360 degree videos are really amazing, but the lack of original content can be the matter of VR devices. The first insiders in a VR headset can easily see all the best content in a few hours. It’s up to the producers of YouTube and Facebook videos to create enough content. For this reason, many stories will always include VR platforms built by these two companies.
YouTube VR and Google Cardboard coming to iOS
Months after Android users first received a VR update for their YouTube apps, an update for Apple iOS has finally been introduced. Apple users were previously limited to some very select VR apps, like the New York Times ‘ NYT VR.
While it’s not an update that has made national headlines, YouTube VR for iOS is a massive change in the industry. Well, apparently everyone with a smartphone has the ability to watch VR content.
Download the updated YouTube iOS app.
Adobe brings Virtual Reality to Premiere Pro
One of NAB 2016’s most important Adobe ads was the Premiere Pro update, which added native VR features. Video editors can now import equirectangularly stitched sequences into the new VR video mode. The program provides full pan and tilt controls that allow free panning to see the project through the eyes of the viewer. The update also adds metadata flags for compatibility with VR sites like YouTube and Facebook.
YouTube announces 360-degree live streaming and spatial audio
Another big VR update from NAB 2016 was the release of spatial audio on YouTube. This allows users to hear how the audio adapts to their movement-turn left and the audio on the left will become clearer and more focused.
YouTube has also announced a future update that will allow live broadcasting of 360-degree video content. Live streams are currently being tested by some users. Other companies are also experimenting with live streams, as Samsung Gear VR showed a 180-degree live stream from the NCAA’s Final Four.
Facebook Acquires Audio Space Company
In order not to be behind with YouTube, Facebook has also announced updates of audio in VR content. The company acquired Two Big Ears, a start-up focused on creating immersive VR sound with its Space Workstation. The program is a free software suite that allows users to add spatial audio that works on any device and platform.
You can discover Facebook’s spatial audio in the company’s first VR movie, shot on the Surround 360 camera. The video was shot in March at Grand Central station. It was filmed between 2 and 5.30 am while the station was closed. It took five weeks to film and edit the feature film.